Once and for All

  • First Person Action Adventure

  • Singleplayer

  • Unreal Engine 5

  • Solo Developed

  • Iterated upon multiple playtests

  • Assets used:


Goals

World Driven Narrative

Players should be exploring spaces and learning about the story through those spaces

Redefine and Solidify Level Design Pipeline

I want to really practice working on my process going from roughout to final polish in my blockouts


Before and After Overview


Level Flow


Technique Highlights

Environmental Storytelling

Vistas and Goal Reinforcement

Funnel to Reveal


Preproduction