Once and for All
First Person Action Adventure
Singleplayer
Unreal Engine 5
Solo Developed
Iterated upon multiple playtests
Assets used:
Goals
World Driven Narrative
Players should be exploring spaces and learning about the story through those spaces
Redefine and Solidify Level Design Pipeline
I want to really practice working on my process going from roughout to final polish in my blockouts
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Before and After Overview
Level Flow
Technique Highlights
Environmental Storytelling
Vistas and Goal Reinforcement
Funnel to Reveal
Preproduction