Reference

First I find an inspirational piece of concept art that catches my eye.

Blockout Studies

Blockout Jams, hosted by the Design Den Discord Server, that focus on creating interesting and intentional spaces that have a selected function and identity

Workflow

Gameplay Purpose

Identify what kind of gameplay that would best fit in the space. I figure out what purpose the space serves.

Blockout

Finally after identifying all of the elements that will be in the space I start creating a space that combines both the level design elements and gameplay purpose of the space.

Artist: Josh Norman


Artist: Terraform Studios

Artist: Bungie

City in a Cave

Genre: Souls Like

Gameplay Purpose: Transition Space into a combat space

Space Identity: An old city that is ruins inside a long open cave. This space would be the first part of the cave that would branch off into deeper sections.

Blizzard Checkpoint

Genre: Souls Like

Gameplay Purpose: Transition Space into a combat space

Space Identity: While exploring during a bad blizzard this space serves as a checkpoint between spaces.


Marathon Inspired Point of Interest

Genre: Extraction Shooter

Gameplay Purpose: Point of Interest

Space Identity: Deep within the swampy forests of Dire Marsh you find a small high tech power station that contains high value loot deep within