Reference

First I find an inspirational piece of concept art that catches my eye.

Blockout Studies

Intentional spaces that focus on a different feature and identity

Workflow

Gameplay Purpose

Identify what kind of gameplay that would best fit in the space. I figure out what purpose the space serves.

Blockout

Finally after identifying all of the elements that will be in the space I start creating a space that combines both the level design elements and gameplay purpose of the space.

Artist: Josh Norman


Artist: Terraform Studios

Artist: Bungie

City in a Cave

Genre: Souls Like

Gameplay Purpose: Transition Space into a combat space

Space Identity: An old city that is ruins inside a long open cave. This space would be the first part of the cave that would branch off into deeper sections.

Blizzard Checkpoint

Genre: Souls Like

Gameplay Purpose: Transition Space into a combat space

Space Identity: While exploring during a bad blizzard this space serves as a checkpoint between spaces.


Marathon Inspired Point of Interest

Genre: Extraction Shooter

Gameplay Purpose: Point of Interest

Space Identity: Deep within the swampy forests of Dire Marsh you find a small high tech power station that contains high value loot deep within