Emergence: Personal Project

Overview:

  • First Person Movement Platformer

  • Solo

  • Unreal Engine 5

  • Developed over 4 weeks

  • Event Scripting

  • All player controller movement mechanics were NOT made by me

In this project I wanted to create a linear level inspired by Titanfall 2’s Into the Abyss.

For this project I really wanted to work on my pacing and event based scripting skills.

Level Flow

Gameplay

The Factory

I used unreal’s sequencer system to my advantage to quickly animate everything that moves within the space.

The Bomb

For one of the beats the player has to interact with a control panel to initiate the factory’s self destruct sequence. This saw a lot of praise from playtesters as it created a high intense moment in the level.

The Cannon

For the last level beat in the level the player shoots themselves out of an artillery cannon to make it to their ship. I made a script that locks their movement in place and adds and impulse that launches the player exactly to their ship.